Wahnt eBook Elizabeth McCoy
Download As PDF : Wahnt eBook Elizabeth McCoy
Kintara Station was once run by a Consortium of clans; now a single Wahn (leader) rules... uneasily. But a clan-leader has hired a notorious privateer as his champion, the shaman sire of Kintara Station's new Wahn has involved himself, and the station - lacking weapons - is a big, fat target for pirates.
Previously published in in the fanzine Pawprints, Wahnt ("Leaders") contains violence, and is suitable for teens and up. It is a science fiction short story of approximately 9,000 words.
Wahnt eBook Elizabeth McCoy
This is a rather tense, political/action story as the Wahn of Kintara's sole space station deals with a privateer in league with a member of the old consortium that previously ran it, and wants it back. So he calls on the aid of his father, a shaman (electrokinetic psi to be more precise) to negotiate with the leader of the privateers, and who arrives just as another outside group makes the situation considerably more dangerous.This story is on the level of the earlier "What Really Matters", creating a nicely tense situation which is only deepened by the peculiarities of the Kintaran psyche and the politics of a race that have jumped from primitive plains dwelling clans to a spacegoing civilization.
Great fun.
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Wahnt eBook Elizabeth McCoy Reviews
Cleverness is a frequent feature in McCoy's stories, and "Wahnt" has it, very definitely. It's the only story I've read so far in first person, which gives an interesting perspective on the events.
So, contains cleverness, pirates and privateers, politics and eccentric felinoid centaurish aliens. This is good space adventure.
I withhold my last star because it could be longer; a few more sentences scattered here and there would have helped ground the reader further in the setting. I think writers have become chary of "infodump" and sometimes shortchange their stories a little in an effort to avoid dumping blocks of information at the reader. Btu sometimes blocks are necessary and add to the story, so!
A fun read, good for the price, and helps fill in the universe.
The narrator of the story is the titular 'Wahn', or leader, of Kintara Station, the port of call for the world that the cat-centaurs, call home. Kintarans are given to clannish rivalry; without one person wielding responsibility, they'll soon descend into chaos and bitter arguments over landing rights and station defense, especially given their racial tendencies to prefer "unique" solutions and shun "baby-sameness", or copying of others. Without a Wahn, they're sure to wind up fighting each other constantly!
Of course it's never that simple, so enter Wahn Bentclaw, intent on seizing power. And his ally is Kaa-Sida, the deadliest pirate hunter around with a ship keen and powerful. Against such odds, how will our hero prevail?
I love stories like this, set in the star-spanning future, a whirlwind of station politics and captains vying for control. Can intellect beat brawn and greed? Find out in this story!
This is a rather tense, political/action story as the Wahn of Kintara's sole space station deals with a privateer in league with a member of the old consortium that previously ran it, and wants it back. So he calls on the aid of his father, a shaman (electrokinetic psi to be more precise) to negotiate with the leader of the privateers, and who arrives just as another outside group makes the situation considerably more dangerous.
This story is on the level of the earlier "What Really Matters", creating a nicely tense situation which is only deepened by the peculiarities of the Kintaran psyche and the politics of a race that have jumped from primitive plains dwelling clans to a spacegoing civilization.
Great fun.
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